3ds max 7 fundamentals / Ted Boardman.
Material type:
- 0321321383
- 006.696
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
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Βιβλιοθήκη ΑΚΤΟ - Αθήνα ΑΚΤΟ Βιβλιοθήκη Ευελπίδων | Κύρια Συλλογή | 006.696 BOA (Browse shelf(Opens below)) | Not For Loan | ATKR6561 | ||
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Βιβλιοθήκη ΑΚΤΟ - Θεσσαλονίκη | Κύρια Συλλογή | 006.696 BOA (Browse shelf(Opens below)) | Not For Loan | TH00820 |
Included bibliographical references & index.
Includes index.
Includes CD-ROM.
Pt. I. The basics -- 1. Workflow -- 2. Fundamental concepts -- Pt. II. Modeling -- 3. 2D shapes : starting with the foundation -- 4. Modifiers : stack them high -- 5. Lofting : control is everything -- 6. 3D primitives : building blocks -- 7. The editable poly : box modeling -- 8. More modifiers : orderly progression -- Pt. III. Lighting and cameras -- 9. Cameras : placement and movement -- 10. Lighting methods : follow the masters -- 11. Photometric lights : bouncing basics -- Pt. IV. Materials -- 12. The material editor : your palette at a glance -- 13. Maps : patterns before your eyes -- 14. Mapping coordinates : getting the right fit -- Pt. V. Animation -- 15. Keyframe animation : one step at a time -- 16. Controllers and constraints : more complexity, more control -- 17. Hierarchical linking : ease meets complexity -- Pt. VI. Special effects -- 18. Reactor dynamics : collision detection -- 19. Particle flow : a system for organizing chaos -- 20. Effects : making it special.
System requirements for accompanying disc: Microsoft Windows.