Library Catalog

Amazon cover image
Image from Amazon.com

3ds max 7 fundamentals / Ted Boardman.

By: Material type: TextTextLanguage: English Publication details: Berkeley, California : New Riders, 2005.Description: xviii, 520 p. : ill. ; 24 cm. + cd-romISBN:
  • 0321321383
Subject(s): DDC classification:
  • 006.696
Contents:
Pt. I. The basics -- 1. Workflow -- 2. Fundamental concepts -- Pt. II. Modeling -- 3. 2D shapes : starting with the foundation -- 4. Modifiers : stack them high -- 5. Lofting : control is everything -- 6. 3D primitives : building blocks -- 7. The editable poly : box modeling -- 8. More modifiers : orderly progression -- Pt. III. Lighting and cameras -- 9. Cameras : placement and movement -- 10. Lighting methods : follow the masters -- 11. Photometric lights : bouncing basics -- Pt. IV. Materials -- 12. The material editor : your palette at a glance -- 13. Maps : patterns before your eyes -- 14. Mapping coordinates : getting the right fit -- Pt. V. Animation -- 15. Keyframe animation : one step at a time -- 16. Controllers and constraints : more complexity, more control -- 17. Hierarchical linking : ease meets complexity -- Pt. VI. Special effects -- 18. Reactor dynamics : collision detection -- 19. Particle flow : a system for organizing chaos -- 20. Effects : making it special.
Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Βιβλιοθήκη ΑΚΤΟ - Αθήνα ΑΚΤΟ Βιβλιοθήκη Ευελπίδων Κύρια Συλλογή 006.696 BOA (Browse shelf(Opens below)) Not For Loan ATKR6561
Books Books Βιβλιοθήκη ΑΚΤΟ - Θεσσαλονίκη Κύρια Συλλογή 006.696 BOA (Browse shelf(Opens below)) Not For Loan TH00820

Included bibliographical references & index.

Includes index.

Includes CD-ROM.

Pt. I. The basics -- 1. Workflow -- 2. Fundamental concepts -- Pt. II. Modeling -- 3. 2D shapes : starting with the foundation -- 4. Modifiers : stack them high -- 5. Lofting : control is everything -- 6. 3D primitives : building blocks -- 7. The editable poly : box modeling -- 8. More modifiers : orderly progression -- Pt. III. Lighting and cameras -- 9. Cameras : placement and movement -- 10. Lighting methods : follow the masters -- 11. Photometric lights : bouncing basics -- Pt. IV. Materials -- 12. The material editor : your palette at a glance -- 13. Maps : patterns before your eyes -- 14. Mapping coordinates : getting the right fit -- Pt. V. Animation -- 15. Keyframe animation : one step at a time -- 16. Controllers and constraints : more complexity, more control -- 17. Hierarchical linking : ease meets complexity -- Pt. VI. Special effects -- 18. Reactor dynamics : collision detection -- 19. Particle flow : a system for organizing chaos -- 20. Effects : making it special.

System requirements for accompanying disc: Microsoft Windows.

Powered by Koha